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Old 08-22-2012, 10:39 AM   #1 (permalink)
 
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Default What sort of key and click delays does one need to avoid 'tagging' by anti-bot detection software?

Routine (human) clicking and typing consists of a 'downstroke', a delay, an 'upstroke', then another delay before the next key is pressed or click performed. In many games (e.g. Yahoo Games) performing these actions too quickly, such as with automated programs, can be detected by the software and result in a banning.
What sort of delays, both during the keystroke/mouseclick and between keystrokes, is it prudent to use? And what is regarded as 'humanly impossible'?

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Old 08-22-2012, 10:39 AM   #2 (permalink)
 
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Default What sort of key and click delays does one need to avoid 'tagging' by anti-bot detection software?

You would need a randomizing function to control the pauses. If the pattern is always consistent then it could still be detected. For example no human could possibly maintain a 200 click per minute rate for 5 solid hours. Likewise no human could possibly play a game for 24 hours non stop as you would have to go eat, sleep, bathroom, etc.
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